Technology + Pedagogy Guide: Bringing Method to the Madness


Shaunna Smith, Ed.D.

Dr. Smith is an Assistant Professor of Educational Technology in the Department of Curriculum and Instruction at Texas State University. Her research interests focus on technology integration strategies within K–12 and post-secondary learning environments. As a former secondary art teacher, she is particularly interested in exploring how the hands-on use of design-based technologies (e.g., digital fabrication, 3D modeling and printing, computer programming, and robotics) can impact multidisciplinary learning that transcends traditional content contexts. At her mobile makerspace, The MAKE Lab, she is currently researching how recurring experiences with these design-based technologies impact self-efficacy and positive attitudes toward failure (e.g., grit and persistence in the face of obstacles; reconceptualization of failure as a paradigm for creative learning) with teachers and K–12 students.

It is easy for educators to get lost in the madness of the overwhelming number of instructional options and technology tools available today. If we aren’t careful, we can easily become the Alice who falls down the rabbit hole into a technology wonderland, quickly becoming enamored and sidetracked with every tool as they get “curiouser and curiouser,” discouraged by the Mad Hatter who suggests a new approach to everything we’ve been doing, or frightened by the Queen of Hearts who suggests that change is unwelcome. As educators, our time is precious, and we need to be mindful of our productivity; however, we also need to learn how to leverage our own individualized knowledge and easily accessible technology in order to enhance our instruction and student learning potential.

Although published before digital technology was commonplace in education, Shulman’s (1987) theories of “pedagogical reasoning” and “pedagogical content knowledge” remind us that a teacher must remain focused on their instructional intent and interconnectedness to subject matter. Mishra and Koehler’s (2006) Technological Pedagogical Content Knowledge (TPACK) draws upon Shulman’s theories by adding considerations of technological knowledge and its connections to pedagogical knowledge and content knowledge, thus creating a context for discussing the new complexities of considerations that teachers must contend with. Content connections are found relatively easily with textbook companion websites and the like; however, making a meaningful connection between technology and pedagogy can be a little bit more complicated.

Designed as a helpful decision-making tool, the Technology + Pedagogy Guide can aid educators in instructional planning of activities that integrate instructionally appropriate technology tools to support a variety of learning contexts (the complete Technology + Pedagogy guide is available at: Table 1 shows how it organizes commonly accessible and free technology tools into categories related to their essential characteristics (tool affordances) and ability to align with Bloom’s Revised Taxonomy (Krathwohl, 2002) to support student-centered learning objectives:


(Tool Affordances and Instructional Purpose)


(Learning Objectives)

Acquisition & Investigation Tools Technology tools that allow users to capture and collect information. Remembering
Presentation & Remixing Tools Technology tools that allow users to demonstrate understanding of concepts through original expression or through remixing (editing existing content by putting a new ‘spin’ on it). Understanding


Discussion & Reflection Tools Technology tools that allow users to communicate ideas and experiences with self and/or others. Analyzing


Creation & Editing Tools Technology tools that allow users to generate original artifacts to demonstrate personally meaningful knowledge. Creating

Acquisition and Investigation tools
assist learners in capturing and collecting information, which is appropriate for instructional goals that align with the lower-level Bloom’s Revised Taxonomy levels of Remembering. This category of tool is perfect for the beginning stages of research projects when you want students to capture and collect information related to a topic. Leveraging digital functionality, students can use these technology tools to complete individual assignments or to co-construct as a collaborative group, with the added benefit of even being able to communicate across time and space — beyond the four walls of your classroom.

Presentation and Remixing tools assist learners in demonstrating their understanding of concepts through altering existing content and application of concepts through presenting information to others. This category is appropriate for instructional goals that align with the Bloom’s Revised Taxonomy levels of Understanding and Applying. This category of tool is perfect for brainstorming ideas and organizing concepts or presenting proposals to the class. Leveraging digital functionality, these tools can easily be worked on outside of class and can be shared with others through using URL links.

Discussion and Reflection tools assist learners in communicating ideas and experiences to themselves and/or others. This category is appropriate for instructional goals that align with the middle levels of Bloom’s Revised Taxonomy levels for Analyzing and Evaluating. This category of tool can be used to inspire diverse perspectives throughout an on-going learning module or project, as well as a culminating reflection to examine personal learning at the end of the semester. Leveraging digital functionality, these tools can easily take advantage of the ability to “comment” and “reply” to student posts as well as share URL links of creations to spark further dialogue.

Creation and Editing tools assist learners in generating original artifacts to demonstrate their own personally meaningful knowledge. This category is appropriate for instructional goals that align with the highest levels of Bloom’s Revised Taxonomy levels for Creating. This category of tool can be used to support smaller scale creative activities throughout a module or can be expanded to allow students to explore open-ended original artifact creation. Leveraging digital functionality, these tools can easily take advantage of the wide variety of free tools that can allow students to create a wide variety of media (i.e. photo editing, videography, 3D modeling, computer programming) but also easily share online with others.


Given the right level of support, even technology novices who are overwhelmed by the initial madness of this technology wonderland can transition into becoming confident and effective technology integrators who can select tools to amplify and transform their teaching. Through using the Technology + Pedagogy Guide, educators can focus on student-centered pedagogies by recognizing the categorical affordances and characteristics of the tools. In doing so, educators can develop a more richly constructed transference of knowledge by having an essential understanding of what qualities to look for in the ever-changing palette of technology tools in order to match pedagogical goals that will remain relevant as the technologies continue to evolve.


Krathwohl, D. R. (2002). A revision of bloom’s taxonomy: An overview. Theory into Practice, 41(4), 212.

Mishra, P., & Koehler, M. (2006). Technological pedagogical content knowledge: A framework for integrating technology in teacher knowledge. Teachers College Record, 108(6), 1017-1054.

Shulman, L. S. (1987). Knowledge and teaching: Foundations of the new reform. Harvard Educational Review, 57, 1-22.